Timeline Unity: Animating a Camera Shot using a Look At Object.
Objective: Create a Panning Effect on the Virtual Camera CM Card Shot using a Look At Object
The first thing I will do is line up the shot in the Scene View.
Then create an empty Gameobject and rename it to “Card_Shot_Look_At”.
Next, I will add the Gameobject to the Look At element on the Virtual Camera “CM Card Shot”.
Now that the Look At Object is in place I can use it to move the Camera up. In the Timeline, I will push the Record button on the CM_Card_Shot Animation Track. I will move the Marker to just about the end of the animation, then move the Look At Object up to where I want the shot to end. This works because as I move the Look At Object out of the “Dead Zone”(the center grid) the Camera will follow.
Now that the Animation is recorded, let's see it in action.
The last thing I will be adding to this Cut Scene is a Camera Fade, to finish off the Cinematic effects
Happy Coding!!!!