Timeline Unity: Animating a Camera Shot using a Look At Object.

Bill Rislov
2 min readSep 9, 2021

Objective: Create a Panning Effect on the Virtual Camera CM Card Shot using a Look At Object

Panning Demo

The first thing I will do is line up the shot in the Scene View.

Line up the Look At Object

Then create an empty Gameobject and rename it to “Card_Shot_Look_At”.

create Look At Object

Next, I will add the Gameobject to the Look At element on the Virtual Camera “CM Card Shot”.

Adding the Look At Object to the Virtual Camera

Now that the Look At Object is in place I can use it to move the Camera up. In the Timeline, I will push the Record button on the CM_Card_Shot Animation Track. I will move the Marker to just about the end of the animation, then move the Look At Object up to where I want the shot to end. This works because as I move the Look At Object out of the “Dead Zone”(the center grid) the Camera will follow.

Animating the Shot using the Look At Object

Now that the Animation is recorded, let's see it in action.

The Card Shot Demo

The last thing I will be adding to this Cut Scene is a Camera Fade, to finish off the Cinematic effects

Happy Coding!!!!

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