Reflection Probes in Unity
Objective: Add Reflective probes to our Scene in Unity
From the Unity Documentation, a Reflective Probe is like a camera that captures a spherical view of its surroundings in all directions. The captured image is then stored as a Cubemap that can be used by objects with reflective materials.
To add a Reflective Probe to our Scene, I will select GameObject — ->Light — — -> Reflective Probes.
Next, I will need to adjust the box size for the Reflective Probe. This can be done easily by looking at the top view and adjusting the box to cover the hole area of the room.
Will also need to look at the side view to make sure the box is from top to bottom. We want to keep the Reflection Probe contained in the room so that if we were to add additional rooms the reflections would not bleed into the new rooms.
Next, I will make some adjustments to the intensity to get the look I want. Sometimes the Scene may be better without the Reflective Probes. This something that just needs to be played with
See the effects below.