Phase 2: Enemies Avoiding the Laser
Object: Create an Enemy that can avoid being hit by the Player’s laser.
First I will create a new Enemy and call it Enemy_Dodge. In the new script I will inherit the Enemy class, this will allow me to reuse the enemy script
I will use RayCasthit2D to detect the laser. First I need some variables for the cast radius and length. Also a variable for the dodge rate.
The last thing I will need to do is create a layer for the laser that the raycast will check for.
In the update method, I will add the RayCastHit2D
When a laser is detected the enemy will move to the left by the dodge rate. Also, the dodge rate will be decreased by .3f until it's below 0 then it's set to .05f.
Let’s see this in action