Level Design in Unity Part 2: The Walls
Objective: Design a Sci-Fi Lab using assets from GameDevHQ’s Filebase.
Now that the Scifi Lab has a Floor, I will move on to creating the walls. I will be using the same asset pack I used for the floor on the walls. I will use a variety of panels to create the wall using a pattern of light, dark, light, dark, light to give it some height.
I will be adding the second tile to the wall. I will use the vertex snapping tool to get the tiles lined up perfectly.
Now I have placed a few more objects and I have a pretty good-looking wall.
I will be using this object quite a few times so I will want to make it into a prefab. I will create an empty object called Wall_01 and drag in all the objects that make up the wall.
To make a prefab I will drag the Wall_01 Object into the Prefab Folder I created named SciFi_Walls.
An easy way to make variations of a Prefab is to drag it into the Hierarchy and unpack it. The original object is still safe and sound in the prefab folder. I will rename the Wall_01 prefab I just unpacked in the Hierarchy to Wall_02.
I will also change out some of the tiles to give them a unique look.
Next, I will make the Wall_02 Object into a Prefab so I can reuse it.
Now I will alternate Wall_01 and Wall_02 to create the walls around the SciFi Lab Floor. I will use Vertex Snapping again to connect the Wall Panels.
Continued copying walls around the lab floor.
I have finished copying all walls, alternating between Wall_01 and Wall_02 Prefabs.
Next, I will be adding some more detail by adding columns to the walls.