Level Design in Unity Part 1: The Floor
Objective: Design a Sci-Fi Lab using assets from GameDevHQ’s Filebase.
Let’s get started building this SciFi Laboratory. First I will be downloading assets from Filebase. Filebase was created by GamedevHQ and is an awesome place to get game-ready assets. Learn more about it in my here.
Once I have the assets downloaded I can start placing them in the scene to create the floor. I will start with creating the hallway.
Now that the hallway is completed I will start creating the base floor layout. by coping the tiles and moving them into place.
Next, I will create a border with a different color tile. Below I am starting the border, it will be going around the entire base floor.
To give the flor some variety I will change out some of the tiles. To do this I will select the tile I want to change and drag a new Tile to be a child of the Original tile. Then click on the transform add do a reset and drag it out of the Parent in the hierarchy. Lastly, I will delete the original tile.
Next, I will be creating a prefab using two different objects to create a unique floor tile. To see more about making prefabs, check my previous article here.
After swapping out the corner tiles with the Prefab, we have a complete floor for our Sci-Fi Lab.
To see some of the techniques used to move around objects to make level design quicker and easier, check out this previous article on shortcuts to making level design easier.