Objective: Add a Custom Skybox to our scene.
Our project is upgraded to the Universal Render Pipeline, next I will create new lighting settings. I will set the light mapper to Progressive GPU and select Auto-generate. The Auto-generate will allow me to see the changes in real time.
Next, I will create a new material and name it Skybox. Then in the inspector change the shader to Skybox and select the Procedural skybox.
Now that the Skybox Material is set, I will assign it in the Lighting Environment and set the Sun Source to the Directional Light.
Now I can play around with some settings in the skybox material. First I will adjust the atmosphere thickness. Watch below.
Next, I will adjust the size of the Sun and the exposure