From Prototype to Work of Art

Bill Rislov
2 min readApr 15, 2021

Objective: Take the prototype game to the next level.

Now that the prototype game is functioning the way we want. It is time to add some nice graphics so the game is visually stimulating.

Visually stimulating

The first thing I did was added a background. Since the final game will be a 2D space shooter we want to toggle the scene view to 2D. Now that we have it set for 2D, I will add the background sprite to the Hierarchy(a sprite is a 2D object with a graphical image on them). Once in the scene, I will rename it to background and stretch it to fit the game view. Then I will need to set the sorting layer(the 2D world uses layers to simulate depth)

Setting the Background
Setting Sorting Layer

Ok, now that the background is in place it is now time to update the player and the enemies. I will start with the Player, the steps will be the same for the Enemy. First, drag the sprite into the hierarchy. Next, look at the components of your prototype, the player in my example, so you can add them to the new player. In my case the player had the following: a player script, a box collider and the tag was set to player. Also make sure the sorting layer is set to foreground. Another note is that if the object has to tag to make sure add it to the new object as it is probably used in a script.

Converting the Player to 2D Sprite

Check out how the game looks and feels more like a real game once the primitives are changed out with cool looking sprites.

All primitives updated to sprites

--

--