Adding Post-Processing Profiles in Unity
Objective: Using Post Processing Profiles in the Universal Rendering Pipeline(URP)
Post Processing comes with the Universal Render Pipeline, so there is no need to downland and import any separate packages. URP uses a volume framework for its post-processing effects
First, we will need to set up the global volume. In the Hierarchy click on the Plus sign, then click column then Global Volume
Now we will need to turn on the post-processing. Go to the Main Camera, in the inspector under renderer, click on Post-Processing and select anti-aliasing, this will sharpen up the edges.
Next, we need to create a new profile
Now that the profile is created, we can start to add overrides. the first override I will add is Bloom.
The Bloom effect creates fringes of light extending from the borders of bright areas in an image. Learn more about Bloom here
Below I will show some of the effects of using Bloom
The second override I will add is Lift Gamma Gain. This effect allows you to perform three-way color grading. you can find out more here.
Below are some effects of using Lift Gamma Gain.