Bill Rislov·Aug 9, 2022High-Definition Rendering Pipeline in UnityObjective: Upgrade the project to the High Definition Rendering Pipeline.
Bill Rislov·Aug 3, 2022Reflection Probes in UnityObjective: Add Reflective probes to our Scene in Unity
Bill Rislov·Aug 1, 2022Why Occlusion Culling Improves PerformanceObjective: Turn on Occlusion Culling in our project to improve performance
Bill Rislov·Jul 29, 2022Adding Post-Processing Profiles in UnityObjective: Using Post Processing Profiles in the Universal Rendering Pipeline(URP)
Bill Rislov·Jul 19, 2022Adding Emissions to Custom TexturesObjective: Add an Emissions Chanel to our Custom Textures in our scene
Bill Rislov·Jul 18, 2022How to Alter Your Pre-Built Texture MapsObjective: Adjust the pre-built assets to give our scene a different look
Bill Rislov·Jul 5, 2022Different Lights in UnityObjective: Add lighting to our Scene to bring it to life.
Bill Rislov·Jun 13, 20222D Galaxy Space ShooterObjective: ReCap the development process of a 2D Space Shooter Game
Bill Rislov·Mar 9, 2022How to Install the Universal Render PipelineObjective: Upgrade project to use the Universal Render Pipeline.