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Bill Rislov
Bill Rislov

69 Followers

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Aug 9, 2022

High-Definition Rendering Pipeline in Unity

Objective: Upgrade the project to the High Definition Rendering Pipeline. I am upgrading my SciFi Control Room to the HDRP pipeline. The first thing to do is create a new project and select the High Definition Pipeline, then name the project; select location and click Create.

Game Development

2 min read

High-Definition Rendering Pipeline in Unity
High-Definition Rendering Pipeline in Unity
Game Development

2 min read


Aug 3, 2022

Reflection Probes in Unity

Objective: Add Reflective probes to our Scene in Unity From the Unity Documentation, a Reflective Probe is like a camera that captures a spherical view of its surroundings in all directions. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. To…

Game Development

2 min read

Reflection Probes in Unity
Reflection Probes in Unity
Game Development

2 min read


Aug 1, 2022

Why Occlusion Culling Improves Performance

Objective: Turn on Occlusion Culling in our project to improve performance Occlusion culling is a process that prevents Unity from performing rendering calculations for GameObjects that are entirely hidden from view by other GameObjects. When objects are out of the Camera's view Unity does not waste the resources needed to…

Game Design

2 min read

Why Occlusion Culling Improves Performance
Why Occlusion Culling Improves Performance
Game Design

2 min read


Jul 29, 2022

Adding Post-Processing Profiles in Unity

Objective: Using Post Processing Profiles in the Universal Rendering Pipeline(URP) Post Processing comes with the Universal Render Pipeline, so there is no need to downland and import any separate packages. URP uses a volume framework for its post-processing effects First, we will need to set up the global volume. In…

Unity Game Development

2 min read

Adding Post-Processing Profiles in Unity
Adding Post-Processing Profiles in Unity
Unity Game Development

2 min read


Jul 19, 2022

Adding Emissions to Custom Textures

Objective: Add an Emissions Chanel to our Custom Textures in our scene First I will drag the texture into Gimp Now I will add a layer for the emissions.

Game Development

2 min read

Adding Emissions to Custom Textures
Adding Emissions to Custom Textures
Game Development

2 min read


Jul 18, 2022

How to Alter Your Pre-Built Texture Maps

Objective: Adjust the pre-built assets to give our scene a different look First, I will need to find the texture element I want to change and locate it in file explorer. Now that I have the texture file located I can import it into a photo editing tool. …

Game Development

2 min read

How to Alter Your Pre-Built Texture Maps
How to Alter Your Pre-Built Texture Maps
Game Development

2 min read


Jul 5, 2022

Different Lights in Unity

Objective: Add lighting to our Scene to bring it to life. In my scene, I will be adding a point light and a spotlight. This will help guide the player through the scene and highlight the areas they should focus on. Point Light: A Point Light is set at a…

Game Development

2 min read

Different Lights in Unity
Different Lights in Unity
Game Development

2 min read


Jul 3, 2022

How To Add a Custom Skybox

Objective: Add a Custom Skybox to our scene. Our project is upgraded to the Universal Render Pipeline, next I will create new lighting settings. I will set the light mapper to Progressive GPU and select Auto-generate. The Auto-generate will allow me to see the changes in real time. Next, I will create a new material and name it Skybox. Then in the inspector change the shader to Skybox and select the Procedural skybox.

Game Development

2 min read

How To Add a Custom Skybox
How To Add a Custom Skybox
Game Development

2 min read


Jun 13, 2022

2D Galaxy Space Shooter

Objective: ReCap the development process of a 2D Space Shooter Game Creating this 2D Galaxy Space Shooter Game has been a great adventure, as this was my first project in my journey to becoming a software developer using Unity and C#. Below is my prototype just using cubes. …

Game Development

2 min read

2D Galaxy Space Shooter
2D Galaxy Space Shooter
Game Development

2 min read


Mar 9, 2022

How to Install the Universal Render Pipeline

Objective: Upgrade project to use the Universal Render Pipeline. Our current project “Sci-fi Control Room” has been using the standard built-in pipeline render which is ok for general use but if you are looking for better graphics and better performance the Univeral Render Pipeline is what you want to upgrade…

Game Development

2 min read

How to Install the Universal Render Pipeline
How to Install the Universal Render Pipeline
Game Development

2 min read

Bill Rislov

Bill Rislov

69 Followers

Unity / C# Game developer

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