Bill Rislov

Objective: Add a Custom Skybox to our scene.

Our project is upgraded to the Universal Render Pipeline, next I will create new lighting settings. I will set the light mapper to Progressive GPU and select Auto-generate. The Auto-generate will allow me to see the changes in real-time.

New Lighting

Next, I will create a new material and name it Skybox. Then in the inspector change the shader to Skybox and select the Procedural skybox.