Objective: Use shortcuts to help make level designing easier
In this article, I will share with you three shortcuts you can use when creating environments that will help you make them faster and easier.
Objective: How to install Filebase
Filebase is the Ultimate Game Asset plugin for Unity. It was built by GameDevHQ to provide the professional game developer with a library of Game Ready Assets.
Find out more here: https://filebase.gamedevhq.com
To install Filebase follow these 3 steps:
Objective: Add a Walking Animation to the Player when they are Moving.
First I will open the Animator Window for Darren and drag in the Walking Animation from the Animations Folder. Then add the transitions from Idle to Walking and back.
Now I will add a parameter of type bool(True…
Objective: Set up Animation for the Player Character.
First I will open our Animations folder, then open the folder for our Character, Darren. then right-click, select Create, then select Animator Controller. I will name the Controller Darren.
Next, I will open the Darren Animator Controller Window then drag the Idle Animation to the window.
Objective: Have the camera always looking at the Player
When the Player moves through the Scene I want the Camera to always be looking at them.
First I will create a script and assign it to the Main Camera.
Open up the new script and set a reference to the Transform of the target to look at. I have set the attribute serialized field so I can assign the object in the Inspector.
Objective: Changing Camera Angle as Player Moves through the Scene.
The first thing that I will do is create empty Gameobjects throughout the Scene. Then add components; box collider and a ridgidbody.
Make sure to check isTrigger and turn off gravity.
Now that the Triggers are set it’s time to create the code for setting the Camera angles. I will first create a script CamerTrigger and assign it to each Trigger GameObjects.
Objective: Create a point and click movement using Unity’s AI Navigation
Before setting up the AI Navigation, I will set all the objects in the scene to static. This will leave a perimeter around the objects that will prevent the player from passing through the object.
Next, I will bake…
Objective: Add a fading from a black screen to Alpha
The first thing to do is create a UI Image Element. Strech it to cover the whole screen. Change color to black. Note: make sure the Canvas object is set to scale with screen size.