High-Definition Rendering Pipeline in UnityObjective: Upgrade the project to the High Definition Rendering Pipeline.Aug 9, 2022Aug 9, 2022
Reflection Probes in UnityObjective: Add Reflective probes to our Scene in UnityAug 3, 2022Aug 3, 2022
Why Occlusion Culling Improves PerformanceObjective: Turn on Occlusion Culling in our project to improve performanceAug 1, 2022Aug 1, 2022
Adding Post-Processing Profiles in UnityObjective: Using Post Processing Profiles in the Universal Rendering Pipeline(URP)Jul 29, 2022Jul 29, 2022
Adding Emissions to Custom TexturesObjective: Add an Emissions Chanel to our Custom Textures in our sceneJul 19, 2022Jul 19, 2022
How to Alter Your Pre-Built Texture MapsObjective: Adjust the pre-built assets to give our scene a different lookJul 18, 2022Jul 18, 2022
Different Lights in UnityObjective: Add lighting to our Scene to bring it to life.Jul 5, 2022Jul 5, 2022
2D Galaxy Space ShooterObjective: ReCap the development process of a 2D Space Shooter GameJun 13, 2022Jun 13, 2022
How to Install the Universal Render PipelineObjective: Upgrade project to use the Universal Render Pipeline.Mar 9, 2022Mar 9, 2022